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Mobiles, virtual worlds morphing shopper ways

Retailers are putting big bucks into virtual worlds — where users can create characters, buy goods and interact as well

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Retailers are putting big bucks into virtual worlds — where users can create characters, buy goods and interact as well

NEW YORK: Virtual worlds, mobile coupons and bar-code readers on cell phones are the next technology wave that US chain stores must ride if they hope to stay competitive in the fast-changing world of global retail.

Retailers, gathered in New York this week for the National Retail Federation's (NRF) annual convention, were urged to go high-tech to stand out in the crowd and improve sales, especially amid a flagging US economy.

The Internet has also become more interactive, with consumers spending more time — and money — in virtual worlds like Second Life and Webkinz.

“These technologies are going to change the way you interact with your customer, they're going to change the way people shop, they're going to change the way you manage your brands,” said Giff Constable, general manager at Electric Sheep Co, which designs content for virtual worlds, like Second Life.

For instance, he noted that customers at McDonald's Corp restaurants in South Korea can purchase food on cell phones, which then ring when their orders are ready.

In China, mobile commerce is expected to reach $1 trillion in 2010, while in Japan, cell phones have bar-code scanners so consumers can check the freshness of food with their phones.

“Asia's leading the way,” he said, but changes are also taking place in the US market.
Constable said corporations are putting big bucks into virtual worlds — three-dimensional parallel universes on the Internet — where users typically create and dress up characters, buy goods and interact with others.

Last year, Walt Disney Co purchased kids' virtual world Club Penguin for $350 million in cash plus up to $350 million more, depending on the Web site's earnings in 2008 and 2009.

While some retailers have started building stores in these virtual worlds, others should consider doing the same, Constable said, to extend their brands and eventually, boost sales.

But the main worry is over the state of the US economy, and what that will mean for profits. 

The NRF forecasts U.S. retail sales will rise 3.5 per cent this year, the lowest rate of growth since 2002. So while new technologies are appealing, there is little room in the budget for them.

At a panel discussion, the chief information officers of Michaels Stores and Circuit City said most of their technology budgets have been eaten up by maintaining day-to-day operations — like paying the power bills.

Retailers said their top technology initiatives for 2008 were to replace or upgrade their merchandising and inventory management systems, according to a survey by International Business Machines Corp and the NRF Foundation. No. 2 was replacing cash registers.
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