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'Rise of the Tomb Raider' nets Writers Guild award for 2015

The sequel to the 2013 revoot received the award for Outstanding Acievement in Video Game Writing.

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Lara Croft returned for a second, icier origin story in 'Rise of Tomb Raider.'
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Action adventure title Rise of the Tomb Raider came away from the 2016 Writers Guild of America awards ceremony with the award for Outstanding Achievement in Video Game Writing.

Released in November 2015, initially on Xbox One console and its older, retiring Xbox 360 sibling, Rise of the Tomb Raider followed on from 2013 series reboot Tomb Raider, delving into the career origins of adventurous, iconic archaeologist, Lara Croft. Lead writer Rhianna Pratchett had remained on board the franchise since then, with contributions to another reboot, Thief, as well as Beat Buddy, a fifth Overlord game, an issue of Red Sonja, and a run of Tomb Raider comics arriving in the interim.

She was joined at San Francisco development house Crystal Dynamics by narrative designers John Stafford and Cameron Suey, both previously of Star Wars: The Force Unleashed and its sequel, as well as Philip Gelatt, writer of Ray Bradbury Award-nominated film Europa Report and author of graphic novels Pariah, Petrograd, and the two-part Labor Days.

Rise of the Tomb Raider which arrived on Windows PCs in January and is expected on PlayStation 4 late 2016, had been praised at review for its improvements upon a well received predecessor. Characterization was stronger, design was more cohesive, the action was tighter, and its studio appeared to have understood what was working for the rebooted franchise -- as Croft made a swift transformation from archaeological novitiate into one-woman army.

At the Writers Guild of America awards, held at the Hyatt Regency Century Plaza in Los Angeles on February 13, Rise of the Tomb Raider had been nominated along with three other noteworthy 2015 releases. The Witcher 3: Wild Hunt had been received as the standard-setter for an open-world, fantasy adventure genre whose limits had been largely defined by 2011 title The Elder Scrolls V: Skyrim. Kickstarter success Pillars of Eternity had united some of the leading lights of the late 1990s to mid-2000s role playing genre, most notably Baldur's GatePlanescape: Torment, Icewind Dale and Neverwinter Nights 2. And Assassin's Creed Syndicate had taken Ubisoft's globetrotting historical franchise for a jaunt in Victorian-era London, with a team led by a previous WGA winner in Assassin's Creed: Brotherhood, Far Cry 3 and Child of Light writer Jeffrey Yohalem.

A full list of winners across categories in film, TV, radio, news and commercials can be found here.

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