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Gamers get a new high on final day

Game developers, enthusiasts from all over the country attend the conference on gaming.

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As the fifth edition of NASSCOM Game Developers Conference (NGDC) came to an end, the venue did not experience energy or crowd cease on the final day. On Saturday, people swamped in throughout the day, even as the registration counter ran out of forms to be distributed.

Senthil Kumar Sundaram from marketing department, Microsoft, said that this was the first time he had attended the conference and he was simply blown out by people’s participation.

“This is a great platform to interact with the masses and also a forum for game developers,” he says.

NASSCOM also organised activities like ‘Bring your own Game’ (BYOG), Game Showcase Trailers, Indie Elevator Pitch and Adobe Game Jam along with the conference.

Prithviraj Bhat, a student of DSK Supinfocom and a delegate says: “This was my third time here.
Last two times I came here as a student and it was a great learning experience. However, this time it was much more than that. We were chosen as one of the finalists. It was a brilliant experience and a dream come true.”

Gamers and game developers from across the country gathered at the conference that aimed to involve emerging game developers in India, to participate at a level playing field with international players.

Several veterans from the industry and representatives of upcoming and established companies from across the country addressed the delegates and sponsors at the event. 

On day 2, there were sessions on how psychology helps us to design better games, mobile/tablet games and their monetisation,unrest, kickstarter and crowd funding transition from a premium (paid) to free 2 play in mobile gaming, perpetual dilemma of developing games for feature phones vs smartphones –what works in India?

The other sessions included introduction to acquiring users through Facebook and a panel discussion on cloning along with a talk on a date with data that tried to answer  why numbers matter. It aimed at creating a niche-based game development company.

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